Categories
Animation

Problems

Face Error
Flower Error

This semester is my first time to use UE5 and it is very powerful in rendering. So I decided to render with it. But when I started to import the animation (ABC format), I ran into a problem. Due to the addition of the “lattice”, I use the ABC format to export the animation.It suggests that the import fails because there are too many points on one face in the model. I tried a lot of things, but the problem with the model can only be solved by returning to the state before the rigging, so I had to recreate the rigging. For some reason it wouldn’t export the weights and I couldn’t find out what the problem was, I also asked my classmates but none of them were able to fix it so I had to recreate everything. I have this problem with both of my main characters. During the testing phase I was using a model in fbx format and it didn’t report errors so I thought it would go well later. I missed a lot of details due to time constraints. After modifying the model, there was a problem with the UV of the model, which caused the material to be wrong. The animation was also wrong due to different weights.

With this “mistake”, I’ll test everything in the testing phase before proceeding to the later stages of production! It’s too costly.

Categories
1.1 3D Computer Animation Fundamentals Animation UE5

Animation Presentation

Categories
1.1 3D Computer Animation Fundamentals Animation UE5

Final Animation_Travel

Categories
Animation

Animation Process

SC7 blocking

Since there was no controller to make the extrusion, I used the “lattice” to animate the extrusion and stretching of the model.

Categories
Animation

Texture and Rendering Test

Character 1: Maomao texture
Character 2: Moss Texture
Rendering In Environment
Tools in environment

I used Substance Painter to make the material and render the test in the UE5 scene.

Categories
Animation

Maya: Rigging

maomao’s rigging

The eyelashes are inserted when the eyes are closed, so a shaper controller was added to change the shape of the eyelashes.

Since I am not familiar with binding, I made an animation of squeezing and stretching by binding the lattice to the model.

moss’s rigging

Moss’s eyes are not ordinary eyes, so there is no special binding to its eyes. But it animates its eyes with lattice and deformation controllers.

booking rigging

It’s mostly binding to the pages.

Categories
Animation

Maya:Model


Elaphodus cephalophus Reference
moss reference
character design
Maomao_Model
Moss_Model
book and pencil
Categories
Animation

Week 10: Modify downstairs animation

fix

Categories
Animation

Week 9: walkFin / Going downstairs_blocking

walk final
reference
blocking

Categories
Animation

Week 8: polishing walk cycle

walk

Uniform motion trajectory!