To create natural animations for the hair and skirts, I’ve experimented with two “auto-dynamics” plugins. These plugins are designed to automatically calculate the movement of elements like hair and skirts based on the character’s actions.
The idea is to simulate realistic motion without the need for frame-by-frame adjustments. For example, as the character walks or turns, the plugins dynamically generate animations for the hair and skirts, making them flow and respond naturally to the movement. This not only saves time but also adds a layer of realism to the animation.
However, these tools aren’t perfect—they sometimes require additional tweaking to avoid collisions or unnatural movements.
