
Live Link VCAM is a tool that can link mobile devices with Unreal Engine. It allows viewers to see and experience scenes from the project in the first-person perspective, essentially functioning as a simplified VR device, though it is presented in a flat format. I believe this tool greatly facilitates the creation of first-person view (POV) animations for creators. When creating a POV shot, I need to consider its position, angle, movement speed, and even the shake and amplitude of the camera. This usually requires numerous adjustments to achieve a good result. However, with this tool, I can easily create these shots. It allows me to intuitively adjust and optimize the first-person perspective, saving a lot of time and effort while enhancing the overall quality and viewing experience of the animation.
First we need a UE project (this is mandatory)
Then we need to enable 5 plugins: 1. Take Recorder 2. Apple ARKit 3. Live Link 4. RemoteSession 5. VirtualCamera
1.If the computer is connected to the phone’s wifi.
After the computer successfully connects to the phone’s WiFi. PC: win+R Enter cmd, press Enter, and enter ipconfig next to ”Users name>“
Then find the IP address of your computer and enter it into the UE as “Unicast Endpoint” and add: 0. For example, my computer’s IP address is 172.20.10.8, then I have to enter 172.20.10.8:0.
In this way, the live link VCAM on the mobile device searches for the computer device and then connects. We can then make it “active” in the project.

2.If at home (using public wifi), we need to set it up differently.

This is a video showing my phone successfully connected to the computer and “active” in my project. As you can see, the connection between the camera and the phone is very successful, allowing me to view my project environment in a 360-degree panorama. However, when I tried to walk around, the camera hardly moved. I later discovered that this was because my scene was too large, making the movement distance almost negligible within the project. Fortunately, this issue can be adjusted using tools on both sides. I can make the necessary adjustments in the settings of both the phone and the project tools to ensure that the camera more noticeably follows and reflects the movement accordingly.