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3.1 FMP

3.1 FMP_ Sound effect

After completing the animation clips, I imported them into a video editing software for compositing and added sound effects to enhance the final presentation. Since the animation is set in a courtyard, I chose natural background music that includes bird chirping and other ambient sounds to create an authentic and serene atmosphere.

For each scene, I added sound effects that match the actions. For instance, there’s the sound of wooden poles colliding during training scenes, footsteps as the characters walk, and even some slightly exaggerated effects. One example of this is when a character quickly raises their hand—I added a swift “whoosh” sound to emphasize the motion and give it a more dynamic feel.

Since the characters’ emotions are a key focus in this animation, my friend and I recorded vocal expressions to match their reactions and enhance their personalities. However, I’m not entirely satisfied with the current result. Moving forward, I plan to explore adding dialogue for the characters to make their interactions more engaging and expressive.

Another challenge has been the background music. While the natural soundtracks work well for setting the mood, they don’t always perfectly align with the animation’s pacing and content. To address this, I’m considering experimenting with AI tools to create custom background music that syncs seamlessly with the animation. This will be a new area of learning for me, but I’m excited to see how it can elevate the overall experience of the project.

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