To ensure the accuracy of the animation’s positioning, I first used my phone to film the necessary scenes and blocking of the storyline. Then, I used Premiere Pro (PR) to export the image sequence and imported these frames into Maya as a reference for the animation. By doing so, I can precisely match the actual scenes and adjust the positions of characters and objects, making the animation more realistic and cohesive. This process not only improves the accuracy of the animation but also makes the entire creation process more efficient and organized.

In my project, A stands for animation, and S stands for shots. Whole numbers represent the scenes from the first day, while those with additional digits represent the scenes from the second day. This naming convention helps me clearly organize and distinguish between animations and shots from different timelines, making the entire creation process more orderly and manageable. For example, A_S1 denotes the animations and shots from the first day, whereas A_S1.2 denotes those from the second day. This approach allows me to efficiently arrange and adjust the content from different days, ensuring the coherence and logic of the story.

In my project, I use Maya for rendering and export the output in PNG format. This approach makes it easier to integrate the characters and scenes in After Effects (AE).