After my last attempt to scan my room, I suddenly came up with a new theme. I decided to try showcasing both the scene and character animation together. As a result, I have revised and adjusted the story to fit the new theme and presentation style.
This is a short story about procrastination. Procrastination is a widespread and impactful issue, affecting many people in various aspects of their lives, including work, study, and daily tasks. Procrastination not only affects personal efficiency and productivity but also leads to stress and anxiety. Research shows that approximately 15% to 20% of adults frequently procrastinate. In the student population, this percentage is even higher, with nearly 80% to 90% of college students admitting that they sometimes procrastinate. These statistics indicate that procrastination is not a problem faced by a few but a common phenomenon that deserves our attention and discussion.
In my life, I often procrastinate on various tasks, such as doing my homework, doing laundry, and washing dishes. Whenever I procrastinate, I console myself by thinking that I’m passing these tasks to “tomorrow’s me,” knowing that the future me will be very annoyed. As it turns out, the next day I was indeed very angry but still ended up passing these unfinished tasks to me the day after. This cycle continues until the final deadline approaches, forcing me to face the mountain of tasks I’ve put off. This vicious cycle of procrastination makes me feel extremely stressed every time, yet I find it hard to break free from it.


Since this story is based on my life, I created the character model directly using myself as a reference. When I am at home, I usually use hair clips to pin up my long hair, which often creates different hairstyles, making it look like the hair is blossoming. To make the character more authentic and relatable, I designed the pajamas as a loose T-shirt and shorts, which is exactly what I usually wear at home. This design not only makes the character look more natural and realistic but also allows the audience to relate more easily.


First, I uploaded the model to Mixamo for quick rigging. This step quickly generates the basic skeleton structure and weight distribution. Then, I imported the rigged model into Maya and used the Advanced Skeleton (Adv) tool to match the corresponding bones and generate controllers. Next, I used Adv for facial rigging, which allows me to create expressive facial animations. Through these steps, I can ensure that the model’s movements and expressions are naturally and smoothly rendered, laying a solid foundation for the subsequent animation production.

I used Substance Painter (SP) to create the materials, giving the clothes and pants different textures. In my story, although it is the same character, the events happen on different days. Therefore, I used different colors for the clothes, pants, and slippers to indicate the different dates. Specifically, yellow represents the first day, blue represents the second day, and red represents the third day, which appears for only 10 seconds. This approach allows me to clearly show the passage of time, making the storyline more coherent and easier to understand.