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Session with Serra

Week 5:Touch Designer to UE

In this lesson, we drop the effects from TD onto UE objects in real-time.

  1. Setting up TouchDesigner (TD): In TD, add a “Spout out” node after the node you want to output, which allows you to share the video effect between applications in real time. Note that the output name must be the same between programs.
  2. Setting up Unreal Engine (UE): In UE, make sure the “Off-World Live” plugin is enabled. Place an “Actor” in the scene to receive the TD data, this “Actor” is “OWL Spout Receiver Manager This “Actor” is the “OWL Spout Receiver Manager”.
  3. Adjust the settings in the Details panel of the “OWL Spout Receiver Manager” to configure the receiver, including specifying input names and creating render targets.

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