Categories
Session with George

Week 11:Body mechanics plan

Plan

Shoot video Reference

Blocking

In my shoot video reference, I tried to use my hand and arm to simulate the tail’s movement. However, due to the different skeletal structures, I could only achieve a rough motion trajectory. While this method cannot accurately replicate the tail’s dynamics, it provided me with a basic reference to start from in my animation process. I will continue to explore how to better represent the tail’s movement to ensure that the final animation is both natural and lively.

This is a character I designed previously, a mischievous doll. It has some cotton protruding from its chest, making it look particularly unique and interesting. There is a small key inserted into its left ear, and its tail is shaped like a keyhole. In this project, the biggest challenge will be animating the tail. Since the tail needs to interact with the key, it requires precise movements and careful consideration of many details and technical aspects. I need to think thoroughly about how to make this interaction look natural and smooth, while also maintaining the character’s liveliness and charm.

Improvements in the shape and movement of tail movements. Improve pose

Leave a Reply

Your email address will not be published. Required fields are marked *